I don't know...
The more I think about it, the less logic I see in Treasure porting it to Gamecube. I mean, I would think it would have a better shot at sales on a system were fans of old shooters typically are like, say, PS2.
I can see a DC version. Its a Naomi game and there are enough weird DC import freaks, believe me I've met enough of them and am one myself (well, WAS), that'll just HAVE to have if for the rarity value potential. But, a system drowning in high quality big-selling first party stuff? I mean the more I've seen Japanese and American sales charts the less I can see Treasure selling no more than they could on DC. All the Dengeki Console charts show is that GC owners like buy games with the words "Mario," "Animal," "Crossing," "Leader," "Melee," and "Monkey." Monkeyball and Resident Evil are the only 2 third party games that have managed to stick in the charts for more than a week or two there.
And here it looks about as bleak. I don't see a lot of the same people that bought RE and Wrestlemania X8 and ports of Midway and EA sports games jumping at an old-school shooter.
I mean, I don't want to sound like a jerk or something, but Gamecube skews pretty young right now and I don't see a lot of youse guys jumping head over heels for it. And I don't see anyone my age owning a Gamecube buying it. Mostly because they'll go ahead and get the DC version. Or a burn of the DC version.....
I could also feasibly see Treasue making more money porting it to Xbox. Granted Xbox market penatration is like NOTHING in Japan, but the Xbox games that have been selling over there involves a lot of **** blowing up. Shikigami no Shiro, a Taito Arcade shooter that's a lot more archaic than Ikaruga, is the sixth biggest selling game on the system. Its sold something like 25,000 units. Which is about what I can see the GC version selling. Murakumo, when you really look at it, is just a 2-D shooter except it has a third axis and giant ****ing robots. And its still selling pretty well last I checked. Plus Xbox is a lot more like a DC than a Gamecube. I'd think it would take a couple more days than a DC port to compile.
Of course, in the end, I could be entirely wrong. Sin and Punishment sold super amazing well- 800,000 or something. And it IS Treasure. As recent as S and P they still had the clout to were they could sell **** in a box. Of course that didn't work to well for Stretch Panic..... and Sin and Punishment is a bit more accessible than Ikaruga is for a younger audience.
I don't know... guess I'll just wait for Brian to get on his soapbox.
Last edited by Tombor : 08-17-2002 at 12:21 AM.
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