Ok gonna clean it up a bit. The contest will now be between Super Mario Sunshine (Representing the GameCube), Ratchet and Clank (Representing the Ps2) and Blinx: The Time Sweeper(Reprsenting the Xbox)
The contest will not play home to Sly or any 3rd party platformers like RayMan, Vexx and Crank.
The original questions remain but will be editted to include ll 3 and are as followed:
Of the three from a visually standpoint, which do you think looks better?
From a technically standpoint which do you think looks better?
When they are all released this year which do you think will be the superior game?
Which will have the most mainstream appeal?
Which will have the least?
Other than Mario, do you see Blinx or Ratchet become mainstay mascots?
Which do you think will be longer? More enjoyable? Just more fun?
And without further chat:
Blinx:The Time Sweeper
Quote:
The play is the thing
Blinx plays like any solid platformer. The controls are kept simple, so it can be picked up and played on the spot. The camera occasionally lags and must be fixed with the right thumbstick, but hopefully it will be tightened up in the next few months. Blinx is a fully enjoyable experience. If you take away the time elements, it's still a good, fun platformer. However, being able to control time and use your vacuum cleaner to cling to walls and climb vines, makes the game new and refreshing each time you pick it up and play.
Blinx is one of the most anticipated games of the holiday season. If it can continue to deliver on what was seen in the demo, Blinx will be a strong candidate for game of the year. Start counting down the days to winter. Blinx is coming.
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Ratchet and Clank
Quote:
"The clever folks who created Spyro the Dragon still appear to have one foot in the 3D platform world, but it's clear they're also taking a big step away from the slowly percolating genre. Ratchet and Clank is a platformer in the most basic terms, but it also features an array of other elements, such as adventure and RPG elements. And if you haven't already noticed, it's a shooter, too. Ratchet collects dozens of weapons and uses them to scorch, blast, and pummel enemies that stand in his way. The game appears to have a little of everything"
"Using gadgets and weapons to explore dozens of worlds, Ratchet and Clank embark on a huge journey enabling them to collect thousands of bolts (used for currency), weapons (as many as 35), and to fight against scores of freaky alien creatures. The trick is to use your weapons wisely, loading up the best one for the job when you need it"
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Super Mario Sunshine
Quote:
Nintendo's flagship franchise has come a long way since its inception. Super Mario Bros. kicked the 2D revolution off as one of the fastest, most impressive side-scrolling experiences around, and Super Mario 64 broke barriers and set the standard for 3D entertainment. Above all, though, Mario is not about technological accomplishments, visual standards, or anything of the sort. No, the Nintendo platformer has always shined most brightly in one obvious area -- fun. With that in mind, it's no surprise that the latest evolution of the series on GameCube, Super Mario Sunshine is one of the most polished, intuitive, purely entertaining platform titles we've laid hands on. Even beyond just the platform genre, it's a game so fun to the core you'll be thanking yourself it has no multiplayer mode to share.
It's not safe to stare directly into the sun, but we wholly recommend keeping your eyes on Super Mario Sunshine. This is the title that should have launched with GameCube. It's set to be an incredible single-player adventure with all the same elements that made Super Mario 64 fun to play and so much more. Fans of the originals will absolutely want to chalk this up on their most wanted list, and anyone interested in platform based adventures will want to reserve a space for Super Mario Sunshine on GameCube. It's purely fun, and conveys a sense of freedom like never before. You won't want to put this one down.
With our high expectations, we hope that Super Mario Sunshine will be just as long as the previous N64 version, and hopefully have more to it. In the recent drought of entertaining GameCube software, we don't want to have another first-party title that lacks lengthy.
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Note:The screens are taken from a movie reel shown at e3 so they aren't at the highest of qualites not that it makes much difference.
