I don't get it...
about
15 cel-shaded games are among the
entire industry, with some already released and a few more coming...
But Cel-shading is showing up everwhere?
That's about 5 games... out of
COUNTLESS traditional 3D rendered games that are
already out
And about 10 games...out of
HUNDREDS of traditional 3D games that are
coming.
Am I missing something here?
Saying it's "everwhere" or in anyway implying that it's overused is a bit of a strecth. There's no denying that.
Cel-shading is a form of rendering just like 2D and 3D. You may not like it(now) but you shouldn't let that hinder your judgement of a game's quality or worth. They're will be games in the near(and far) future that will literally suck that negativity/hatred out of some of you, to a point where you'll have to give the technique it's respect. Just wait!
As we speak, the technique is premature, and we haven't seen anything speacial amount from it.. it's kinda just a fad right now--many develpers want to try it because it's more viable than before. Zelda will be the
first serious step it really showing what is capable of being achieved. Nintendo is aiming for a "playable cartoon" type appeal, wait until developers start aiming for games of undeniable stlye and coolness that can never be fully realized with traditional 3D... then you'll learn to appreciate this form of rendering.