Quote:
Originally posted by The Strangler
Well, if Halo is a PC game, then it made a SEAMLESS transition to console gaming.
I couldn't imagine it on a PC. It would be too fast, like Quake, and loose all of its realism. What made Halo great was that it WASN'T Unreal or Quake. It was a mix of quick twitch blast 'em action and tactical strategy, with more of an emphasis on tactical strategy. If you wanted to just rush in an blast away, you'd be dead pretty quickly because you weren't as fast as lightning, especially on the harder levels. In this way it was completely a console FPS.
And forget about the damn keyboard and mouse. Ya ain't getting it any time soon. Lets see how they work the headset and cobtroller online before we make unrealistic judgements on something you haven't even experienced yet. Just because it doesn't have a keyboard and mouse, it doesn't mean it won't be good. It means it will be a lot more accessible to people, and thats the only real judgement we can make on it right now.
Just because its different, it doen't mean its automatically bad.
|
Many PC games have speed governers, so if it's meant to be more tactical, they can slow it down. Still, aiming doesn't slow down. It's much more realistic. And multiplayer is supposed to be fast like Quake and Unreal. It's what deathmatch is.
As for the keyboard and mouse, they are the exact reason why these FPS took off on PC before console. They were designed for it. I've played Halo with the controller, I've played DC games with the controller, and they all suck. No need to wait on that. And the headset, played CS with em. Guess what? They suck too. If someone could actually simulate phone-quality sound using those, they would be nice, but they can't, or haven't yet. And even so, they are only good in certain games, and only in-game. They should be used with a keyboard, not instead of. These headsets are far from a new idea, and they have been avaliable and supported by PCs for years. It never really caught on... and neither did they with DC. Take the hint, they suck major ass.
The keyboard and mouse don't make it less accesible to people. Do what DC did with UT, Q3A, and Outtrigger, design it for a controller, but add support for the keyboard and mouse.
Another thing on the headset, which i hope isn't true, is that Microsoft is being very restrictive with Xbox Live. Only games that support the Live features will be allowed to go online, and that means developers are FORCED to add support for the headset, and for their stat tracking and all that crap. Play by the rules or don't play, exactly the attitude that hurt Nintendo. And developers hate that, so if it's true, it will be the downfall of Xbox Live.
Nintendo and Sony's approach is much smarter, although won't allow the same features... err... I'm not going to go off topic too much.