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Originally posted by gekko
Halo is a PC FPS, hands down. It was well into development before it was moved to Xbox, and the game wasn't redesigned, just altered. They made it work the best it could with the controller, but that's still not good. Halo on Xbox is slow. Halo on PC will be much faster, more exciting. Bungie is going back with Halo and making it take complete advantage of the PC platform, and if it takes that much more than just porting it, you know it was changed drastically when it came to Xbox.
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Redesigned, altered, whichever, it was redone to fit the Xbox console and the Xbox controller. Now whether or not the PC version of Halo will be better is a question that can not be answered until the game is released and a fair comparison can be done. But until then, Halo is the best selling Xbox game, and I've heard only a very few negative things about it. So you should just enjoy the game rather then complaining about how 'slow' it is.
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Unreal Championship is as exclusive to Xbox as Silent Hill 2: Restless Dreams is. Fact of the matter is it's a modified PC game, just like Halo. Compare Unreal Championship to Unreal Tournament 2003, and you can easily tell where it's origin is. Unreal Championship is a PC FPS. Splinter Cell is not Xbox exclusive, it's console-exclusive to Xbox. Splinter Cell is coming to PC, and it's the next game in the Rainbow Six series, a PC series. Splinter Cell is a PC FPS. Halo is a PC FPS. Developers can do their best to try to make the games work as good on Xbox, but it will never be the same. It's exactly like porting a game like SSX. EA BIG can try all they want to make it play as well on Xbox and GC, but it's a game designed for the PS2, so it won't be the same no matter what they do.
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Unreal Championship is a Xbox exclusive title. Even if the first Unreal was on the PC, Unreal Championship, the game, is Xbox exclusive. You just can't argue that. And you don't seem to like PC FPS coming the consoles, but let me ask you this: did you mind when Medal of Honor came to the PC?