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Old 05-26-2002, 10:20 AM   #11
Bond
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Quote:
Originally posted by gekko


Well let's put it this way, first time someone tries the keyboard/mouse setup, they suck major ass at it. But the more you play, the faster you master it.

FPS, or rather, PC FPS are meant for a keyboard and mouse. The mouse allows you to look, but more importantly, you can look quickly, so that you actually turn around. You can also move your crosshair to a presice location quickly, and easily. The keyboard allows you to easily move forward and backward, and strafe. You can also jump with ease, toggle commands (sprint for example), easily hit another key to croutch, tilt to the side, lay down, etc. It also allows you to assign keys to quickly switch to your best weapon, and commonly used items like the translocator for UT. All of this without ever moving your hand, all mid-game.
Well, that's great. That is why they are called PC FPS. But there are also console First-Person Shooters, they are meant for consoles. Halo was originally meant for the PC, yes, but then Bungie went back and designed it for the Xbox. I, personally have no problem with how fast I could look around. I've also never heard anyone else complain about this, minus you.

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Now on a console, it's different. Like Halo, turning the joystick to look is much slower, and hard to control. If you want to aim at something, it's hard to hit it exactly, because the precision isn't there. And if you want to be precise, it's slow because no one can quickly move the joystick left 25% of the way. Then both thumbs are used up, and all you have are pushing the sticks, and the shoulder buttons to help you out. So really, you don't have nearly the options that you can have with the keyboard, but more importantly, you can't quickly move around and precisely aim. You also can't run in circles jumping and costantly adjusting your aim. And think of sniping from an elevated position in Unreal. On the PC you just drag your mouse along and follow their movement. On a controller, that's hard. You kinda gotta keep taping the joystick, hoping to score a hit.
Your comparing a PC FPS to a console FPS. Now you know if the only FPS you have ever played were on consoles and then you played one on PC you would be complaining about it because it moved too fast. Again, I have never had any problem like this on Halo, nor have I heard anyone complain about it minus you.

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Now Halo used some correction. The game seems pretty slow, not nearly as fast-paced as a PC FPS like UT or Q3A. They also allow you to completly miss the guy and still score a hit. But you still can't run and jump in circles without extra hands. Games like GoldenEye are also slow, and have a lot of auto aim correction because of this. But Xbox seems to be getting PC games, not console-exclusive games. Unreal, Ghost Recon, Raven Shield, Splinter Cell, Halo, and Counter-Strike are all PC games. All have better control when using a keyboard and mouse.
Unreal Championship is Xbox exclusive, Splinter Cell is Xbox exclusive, Halo was first on Xbox, now on PC. Ghost Recon, Raven Shield, Counter-Strike those games have also or will be on other consoles, so if you want to complain about them then I would complain about them in general not just on Xbox. Again, the developers are making these games to fit console controllers, and other games like this have turned out fine to the general public, I don't see why these won't.

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If PC and Xbox Halo are allowed to play together, the Xbox players will get killed, even the best ones. If there was a nationwide Xbox Halo tournament, and I played the winner after playing Halo for 30 minutes to get used to the weapons and stuff, I would beat him, hands down, not even a close match. There's that much of a difference. Ask anyone who plays Q3A or UT online a lot, you can't possibly simulate that with a controller, period. It's not even close. Slower, more tactical-based games are better off, still not good. But Unreal is meant to be a fast game. First 100 times you play online you spend learning to play at that speed.
If you can't possibly simulate it on the PC then that's why console players and PC players will play online videogames separate. They are different games, but can be changed to fit either platform.

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I have nothing against Xbox having these games. Granted they will always be better on PC for various reasons, I'd love to kick Sir Bond's ass in Unreal Championship, but Microsoft needs to realize that there's a need for a keyboard and mouse, for games, and for chatting. Headsets work during games, but not for public chats, or setting up game rooms, sending your friends messages, etc.
Well, I'd love to kick your ass on Halo online. But without your keyboard and mouse you might just lose.

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It just pisses me off that they don't release one. I've asked Xbox fans, and the best answer I've gotten is they don't want Xbox to be called a PC. Never stopped Nintendo from making Animal Crossing. Hell, DC ran Windows CE and had em, never was called anything but a l33t gaming machine.
Yeah, that is the 'unofficial' reason for Xbox not having a keyboard and mouse, but I'm not so sure if it's the real reason.
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