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I like how you're entire reason for liking the ending is that some parts made you feel good and some parts made you feel bad. If that's your criteria than this argument is already over and I have no chance of winning.
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That's not why I liked the end, and I never said "I like the game because some parts make me feel good, and some parts make me feel bad" (Although if you break it down, isnt that why anyone likes or dislikes anything, because it makes you feel happy, or angry?)
I said I justified those parts as simply being bullshit "feel good" parts that are in most cheesy action movies at the end to give the viewer a sense of good, when all else is destroyed.
Also - what argument? Maybe this discussion would be better off from point A if you stop viewing each conversation where not everyone involved is a Yes Man as an "argument".
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1. The crew ended up back on the Normandy with Joker even though they were right behind me running to the beam. This is what we call a plot hole. It doesn't matter how it makes you feel - it's a plot hole. It is a quantitatively bad characteristic, not a subjective one.
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I never said it wasn't a plot hole. And I never defended the bad writing with "I enjoyed the game". I said I took the fact that everything 'worked out' for a handful of characters as a "feel good moment". The moment the hero comes back to the family after the building he was in explodes. That type of thing.
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2. The relays explode as soon as you make your decision. There's no way that Joker got the Normandy that close to the relay without leaving the crucible...which it's pretty safe to assume he didn't chicken out and run away.
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Isn't there a chance they could have just done some random lightspeed jump thing to take them to a random place in space - and not even use the Relay?
I don't mean that tongue-in-cheek. I'm not sure if that fake ship - The Normandy had the possibility to jump in space on it's own and would just wind up at a random location. I swear you did that in the last game to get away from Reapers or something.
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3. You "save" the galaxy by having the reapers leave, one way or the other, but you either doomed thousands of people to being stranded at Earth or the explosions of the relays actually destroyed entire systems. You basically did the reapers job for them. Which is fine, if that's how they want to end it, but it's opposed to anything Sephard would have actually done. It goes against every choice you've made up until that point. It makes no sense.
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.....in a series where there is no 'correct' plotline, and everyone has a different character - how can you "Know what Shepard would have actually done", especially when those are the only options given.
You know what
your Shepard would have done.
You don't know what little Jimmy's would have done. Maybe little Jimmy's Shepard is a cunt and wants to destroy the entire Universe from day one. Then it makes complete sense.
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4. It was really short. It treated the us, the gamers, like we were too stupid to understand a proper ending. After 5 years of sticking with this franchise and making hundreds of choices, we are given three choices with nearly identical end results and not told how anything turns out different. May be fine in another game, but not in Mass Effect where choice is paramount and the game was advertised as having endings that would be affected by your choices made through all three games.
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I've never disagreed with that. The only thing I am, is content with the ending I received through my experiences playing the game.
I even said I felt like my choices in this game meant shit, and I felt like I was A(E)ffecting no Mass.
I came to terms with the fact that this game wasn't about choice - but about showing me my choices from the other games unfold - very early.
I agreed this game didn't feel like a Mass Effect game, and felt more like the MGS4 of it's series.
But I'm okay with that, and I'm allowed to be okay with that. I enjoyed the game(s) I played, I enjoyed the ridiculous amount of cutscenes I watched. I enjoyed the Universe they presented me, and they way they let me immerse myself in it, and interact with it.
Could the
ending have been better? Of course. Hindsight's fantastic, and I never said the ending was amazing. I only said I was okay with it. That doesn't mean it's great.
A lot of parts of this game felt like cheese to me. Ultra 80's action movie cheese. They would put on some violin music, and Shepard would spew a few paragraphs of cheese while talking to Tali about her planet, Liara about...Liara, or Garrus about all the shit you've done in the previous two games. It had a lot of after-school-special moments. A lot of "Holy fuck, the Universe might end, let's declare how much we like eachother all the time" moments.
Maybe they thought it would go over really well, and it would make their fans think on a deeper level and appreciate the fact that no matter the choices they made, many people from many species still had to die to save everyone as a whole, and would look at the series as the big picture of all 3 games as 1 amazingly-intertwined story, rather than focusing on the ending of the series - where even the best outcome is still horrifyingly devastating - and wouldn't be upset that loose holes like how people got on ships mattered.
