Quote:
Originally Posted by Typhoid
I think the disappointing thing with final Fantasy 13 is the disconnect that happened between the creators and the people who wanted to play it.
The creators wanted to write and tell a beautiful story, in a beautiful world that fully utilizes the PS3's visual capabilities. They wanted to tell a story. They didn't want to create a Final Fantasy game the way most people wanted one. We heard of the game and thought "I can't wait to explore an awesome world that they create. I wonder what sweet technology gimmick will be there this time.", and they thought "I can't wait to let all of the fans watch this world and story unfold. It's going to be beautiful and blow their minds."
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Actually what happened is they ran out of money for the project and time. They spent like 3 years developing the Crystal engine for the game, and almost no time with the characters and story. Which is why we ended up with the silly cookie cutter game with gorgeous graphics and stuff, but a silly story and silly characters. There was a big article on IGN about this very topic with 13. They had all these things planned and then they just had to scrap what they were doing and rework the game in a year because it took so long to develop the crystal engine. All they had worked on for an overworld was what you saw in Chapter 11. It was a horrible horrible attempt at a game because they ran out of time and they had to sell something to make up for the production cost of developing the crystal engine. There were a lot of interviews before that where they tried to play it off as being linear to help the player learn the new complex(right) battle system of 13, but that was just silly. So finally a few months after the game was a flop pretty much, there was another interview and I'll be damned if I can find it, but it was fucking good.