Quote:
Originally Posted by Typhoid
Why the funk can't there just be a "You can make all the dialogue options, and combat is the toughest." Why does it have to be one, the other, or a bit of both.
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I guess to appeal to another base
Though, and probably does deserve its own topic. The writer for some of BioWare's game, also offered up a suggestion about games allowing the player to skip game play if they wanted to focus solely on story.
Curious what folks here would think