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Re: Legend of Zelda: Skyward Sword
Old 01-13-2012, 03:39 PM   #213
BreakABone
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Default Re: Legend of Zelda: Skyward Sword

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Originally Posted by ZebraRampage View Post
I'm still progressing through the game since I just got it for Christmas. I like it overall and I really enjoy how it's a bit more difficult to kill enemies, requiring you to figure out how to outsmart them as has been stated before.

What I don't like is the thrusting of the sword. As Blix said, this is awful when you fight beamos because if you thrust too fast it thinks you're doing a downward slice, and if you're too slow you're hit by the beamos. It has to be timed perfectly.

I also don't like that when you pick up an item, be it an amber relic or a bug, or whatever, it stops you and tells you what it is. Then after that when you get those items it doesn't do that. But when you turn off the game and turn it back on again the next time you play this process happens again. Is there a way to stop that from happening?

I do agree that Fi points out the obvious too often as well. Plus she helps out TOO much. At least she's not as annoying as navi, but I feel like I don't get a chance to think. Instead there's always the "sense" that is there to guide you. I guess you don't have to use it, but it's annoying. I've known where I had to go without even needing to use it most of the time. Any Zelda fan who's played these games should have the sense to figure out the puzzles by now.
I've honestly played a ton of Wii games.
From launch until Zelda, and I can honestly say I've never played a game where that forward thrust actually works well. And it always pisses me off, and for some reason developers keep putting it into the game.

The second to last boss was frustrating as hell since I kept doing my shield bash and then would try it,but would recognize it as a vertical slash since I moved the chuck. It was so annoying.
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