Here is my word-by-word deconstruction...feel free to disagree.
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Older games prove we’re brighter than that. Uber-macho characters have always existed – series like Quake and Doom are an integral part of games history – but the art and writing style didn’t always dominate the big titles.
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I always thought "Quake" and "Doom" were nameless and faceless. I'm not sure how this is hyper-masculine or hegemonic...Doom was practically a horror genre piece when it came out. These games are historically renown for their _LACK_ of story. Chug and plug; you shoot things. Quake kind of expanded on Doom...and you had games like Turok or Goldeneye. But it wasn't until Half-Life that we really went beyond the faceless hero. And Half-Life is not hegemonic.
For all we know the "Doom guy" was a "Doom girl." I remember the Doom days being especially turbulent with issues of violence...there was the Columbine shooting and people were up in arms about violent video games. I don't think Doom is a reflection on masculinity, even in hindsight. Doom 3 is pure horror genre. To me...Doom is cold, sterile, and sexless. I haven't seen Doom making anyone's dick throb, and the game itself is pretty nerd-culture. Correct me if I'm wrong.
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Halo: Combat Evolved’s dialogue co-existed with No One Lives Forever, and Serious Sam’s jaw line was contrasted by Morrowind’s everyday proportions, but over recent years the testosterone levels have been creeping up.
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This bitch hasn't played Halo...because last I checked Halo is about Master Chief working with Cortona (a hot, smart, sexy FEMALE) to save the universe. Also, despite his big muscles, Master Chief seems pretty levelheaded and a cool guy.
Serious Sam is a fucking parody. I mean it's an amazing, 10/10 game in terms of gameplay too. But it's like the Beavis and Butthead of First Person Shooters. If anything...Serious Sam is poking fun at hyper-masculine. Comedy is always excluded from being racist...or Richard Pryor suddenly isn't funny.
From blocky to realistic looking...that guy doesn't look all that bulky.
Why should I picture this guy naked? I'm picturing him kicking ass...which is the intent. If I want to see naked robots I'll go watch anime, but honestly I'm not into that shit.
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The art style isn’t to my tastes, but that doesn’t necessarily make it bad. Unfortunately it often is, but where it gets truly painful is the writing. Action clichés get substituted for dialogue and ‘he’s a stoic sarcastic cynic’ is used to patch over the gap where a developed character should be. It’s an excuse for writers to churn out stale one-liners, and dramatic raaaaaage is easier to animate than genuine grief.
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A premise without any support or examples! That is a heinous crime in writing.
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Settings don’t get off lightly either. There are entire game worlds populated by grunting proto-humans1 who’ve never seen colourful clothing and would probably pronounce it gay if they did. Whether a pre-existing universe fits the new style is irrelevant; it can (and often will) simply be retconned or ignored, with varying degrees of brutality. Hence Max Payne inexplicably becoming a mercenary in Brazil, or the mythology-based political intrigue of Morrowind being replaced by the gritty dragon-fighting of Skyrim. (Which is great if you happen to like those flavours of grimdark, but the destruction of old properties to produce them seems a terrible waste of a world.)
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I found this to be unclear and incoherent as well.
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One reason might be that it’s a power fantasy seen in everything from comics to rock bands. Being unstoppably badass is an idea we can all get behind, and popular culture often links that with heavy musculature. Unless it’s a female character, in which case physical strength is symbolised by wedge heels.
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Again...not true at all, and there are no examples. If anything, there are A LOT of females in gaming, which is predominately and stereotypically a male dominated genre. Lara Croft, Samus, Cortona, Kate Archer, Zelda, the women of Left 4 Dead. And there are a crop of KICK ASS female characters in the "video game" movie crowd....how about Milla Jovovich as Alice, or Angelina Jolie as Lara Croft, or Uma Thurman as Beatrix Kiddo, or Linda Hamilton as Sarah Connor...
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Not to say that liking macho characters makes you thick, but developers often aim for what they consider to be the lowest common denominator and ‘guns, gore and none of that writing shit’ about sums it up. I don’t think gamers are sissyphobic dickwads who need to be placated with action film clichés, but how many companies do?
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Diminished writing is a critique of a handful of popular, mainstream titles. Whereas many titles...ironically often on the PC or Nintendo platform...feature rich worlds with tons of text. Have you people actually read through all the logs in Metroid Prime? There is a fucking book's worth of material to read through in that game.
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When you spend day after day looking at these images your sense of reality quietly shifts until Solid Snake becomes your pattern for a standard male body type, so when you want to make a character look strong and imposing you make him a little bigger than the ‘norm’. Over time, the baseline standards creep up and up like an arms race; each competitor inflating his biceps a little more each round.
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I don't see any truth in this...and by truth I mean science. This is an intangible generalization, and carries the weight of a fart with all the nasty smells of something from the sociology cellar. Support this shit with facts, or shut the fuck up.
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As for the writing? I don’t know. I’m hoping you can tell me, friendly readers, because my best guess is a mixture of a common enough power-fantasy that developers can coast by on it, how easy it is to write, and an inexplicable worship of brainless power tops.
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Halo has a book...you can supplement many of the war games by actually reading about the wars. Call of Duty's roots are World War II and many of the game's fight if not all of them are actual battles. Maybe the current generation has a handful of titles that feature big explosions over big writing, but many games are also rich with pop culture. Look at Grand Theft Auto. There are more cultural references in Grand Theft Auto than in 10 seasons worth of the Simpsons. That game is rich with movie culture, pop culture, music culture, and inside jokes that would make even Ken Jennings blush.