Quote:
Originally Posted by BreakABone
I don't see how any of that.. is bothered on the Wii or Move?
They still have a ton of buttons and allow you to access all of those moves... just give you better precise over a dual analog set up.
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I would never play TF2 on Xbox or console. Too many controls and buttons that you lose. Number shortcuts for weapons, keyboard shortcuts for context menus. Spy management is on par with micro management in a RTS.
With Halo or Left 4 Dead, I enjoy the dual analog set-up with the intuitive trigger placement. One click on the analog stick to zoom in, fire, click out. It's very intuitive with occasional trips to the buttons to reload or swap weapons. The Wii-mote can keep up with buttons, it has a Trigger, the A, and a 4-way directional pad. So Wii vs. Xbox/Ps3 is all good and maybe even better.
I just think you lose some precision with things like sniping which are very fluid when you have an analog pad already lined up in a certain direction. I think you lose fluidity when you strafe because orienting your aim with a pointer is imo less precise than using two analog pads. And I think there is a fatigue element, where I can hold an Xbox controller for 6 hours playing Halo or L4D, or a mouse for 10+ hours playing Counter-Strike or anything really. Pointing at the screen is fatiguing for me, and that's all you do in an FPS.
Maybe it is just personal preference and the Wii setup can handle First Person Shooters just as well as the Xbox or PS3 or a PC. I'm curious where the development is then, or why professional FPS gamers haven't switched to a motion control setup.
Edit: Another example, if I take my hand off my mouse or control stick, I don't lose my orientation on screen. That's not possible with a pointer-based system. There's just other little nuances and issues that I think would bug me over time.
Or rotating 180 degrees. Very easy with a mouse or analog stick. With motion controls you have to move the pointer to the left or right and that seems like it would be more nuanced.
And the "fixed grid." I know there is still a fixed grid, but motion controls extend beyond the fixed grid. Like, let's pretend the TV screen is the fixed grid. You can move your mouse or control stick to the corners/edge of the TV and your aim will stop going in that direction. So you effectively have a "fixed grid." You can point off your TV at the ceiling or the floor. I feel like this could create lapses in the fluid aiming which might slow aiming down or make it less efficient to snipe or something.