Quote:
Originally Posted by KillerGremlin
I couldn't imagine playing a game like TF2 with motion controls. Too much jumping, strafing, using button commands and menus. Same goes with any in-depth FPS that requires access to an array of controls for grenades or what have you. In Halo, having to juggle between plasma and frag grenades, jumping, crouching, your flashlight, your guns, changing weapons, duel-wielding, and having to move your hand around to point at the screen just sounds like it would be frustrating.
It might work for Metroid, which isn't a pure FPS anyway. But any really depth-intensive game is going to lose with motion controls.
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I don't see how any of that.. is bothered on the Wii or Move?
They still have a ton of buttons and allow you to access all of those moves... just give you better precise over a dual analog set up.