If there is one genre that fails on consoles, it is Real Time Strategy.
I'm waiting for my Kinect RTS game where I can supplement the mouse and keyboard shortcuts with two hand control like in Minority Report.
Can you imagine playing Starcraft or Warcraft 3 without a keyboard or mouse? It would be awesome.
That's the one genre I see really benefiting from motion control, but I'm not sure how you address the feedback issue.
Likewise, I could see sim games like Roller Coaster Tycoon 3 breaking through on consoles now that we essentially have a mouse for consoles. That's what motion controls are essentially emulating. The technology isn't there for real 1-on-1 motion, and it probably won't arrive until we have some crazy virtual reality future. So essentially console games now have a fancy mouse that uses a wand instead of a mouse. The wiimote even has two buttons on it. And there are mice with directional pads.
To me...the "pointing" advantage of motion controls reminds me of what you can do with a mouse on a computer. I've said that in the past. Maybe the experience is more organic too, because you have more "fluid" motions and you don't have to hold an awkward mouse. But you also lose some feedback and you can imbed your wii-mote in your cat.
