Re: Legend of Zelda: Skyward Sword
According to the game clock, I've already put 5 1/2 hours into the game, and just completed the first dungeon.
The first thing, I guess is the art style. It really does look like a painting come to life... at a distance. Up close, it makes a lot of the textures seem kind of blurry. It can be a bit jarring at times. other than that, I really dig the character designs.
Second, motion. So far I've had no issues with it, only had to manually re-calibrate once and it wasn't because the game was freaking out, just my aiming was off-center for my beetle. Then again, the game seems to hide calibrating well since it seems to be the same way you communicate with Fi and how you call your Loftwing.
The characters, so far this is where the game has shined. Much like Wind Waker, they put the character of Link and Zelda at the forefront of the story. You pretty much spend the first 2 hours getting to know them and various members of Skyloft. It seems like there will be some colorful characters in the game.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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