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Re: Are AAA Games Too Long?
Old 07-26-2011, 04:03 PM   #15
Typhoid
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Default Re: Are AAA Games Too Long?

Being a PS3 owner, I don't find not getting achievements/trophies puts a damper on my gaming experience. To be honest, the thought of trophy->= progress has never crossed my mind until now.


I can see how some people would be turned off by the length of RDR if they're achievement hunters, or the monotony of certain things (Which is a common problem in open-world games) - but for me, all of the tedium that game offered made the ending stick that much more. I felt like I was just playing some dude's life boring parts and all (because life isn't always gunfights and bearskinning) who's being used as a tool until the day he dies.



Today I was thinking about the amount of things in open world games, Fallout New Vegas specifically. I've heard people complain that "It's almost impossible to finish everything in one playthrough", to which I agree. But I'm pretty sure many open-world games these days are designed with enough options for multiple playthroughs, that way your second time will be a little less stagnant than if you were doing 100% of the same things. Obviously that doesn't really apply for the type of open-world game RDR is, because it's still relatively linear.
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