Re: Used videogame/video game revenues dilema.
What I always find interesting about this topic is how we seem to pretend this is a new problem. Used games and GameStop have been around since the first consoles, so while it may hurt the profit of publishers, it's been hurting them as long as they have been in business. The only difference I see now is the possibility to prevent it with digital distribution.
That being said, I don't think these "passes" are the best solution. It solely benefits the publisher, and I don't think most consumers really care how much money these corporations earn. I think we need to find solutions where the consumer gets a benefit for buying this non-resellable version of the game.
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