Quote:
Originally Posted by KillerGremlin
I just think that achievements miss the mark these days...single player achievements seem mostly pointless and there really isn't any tangible reward for getting them, and multiplayer achievements cause people to act like morons.
For example...while playing through L4D, it was fun reading the achievements as I randomly got them...but I didn't go out of my way to get them nor did I get any reward for getting them so at the end of the day who really cares about the achievements in L4D?
Much more satisfying was trying to get a gold on survival mode.
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Well, that depends on how much thought was put on creating the achievements. Some of them seem like the developer just wanted to fill a quota. Like in Split Second you'd get an achievement for crashing on a shortcut that an opponent opened. Now, not only is the whole aim of the game not to crash but to wreck others but how can it be a trophy to fail to use the shortcut. The other ones were ok and well thought out. And there is one in the original Left for Dead ... I think it's called Safety first, where you have to finish a campaign without any incident of friendly fire. I always tried to get it but nobody else in my teams did. I think achievements like that are really what makes it worth it. It gives the players a reason to play the game right and a goal to achieve. I'd say it varies. I also like it when you get an achievement for finding everything in a game and getting a 100% on it.
And Storm, I'll see if I can find the magazines from my huge box of magazines and see what it was called. I don't promise you anything though.