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Re: Unimportant things that you miss.
Old 06-25-2011, 08:05 PM   #6
Blix
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Post Re: Unimportant things that you miss.

Quote:
Originally Posted by KillerGremlin View Post
I miss not having Achievements in games, and I miss having real challenges like time limits (think: Goldeneye).

Along with manuals, I actually miss going and buying the game in store. Even now I order most my games from Amazon or buy used at the Disc Replay. It used to be really exciting to scrape together the cash, take the trip to the store...walk around looking at games, but ultimately go with the game you had been eying for the past few weeks. Buying it, taking it home and opening it...reading the manual like a boss, and then being wowed.

Nowadays it's like DL that shit or open a box from amazon. The luster is gone.

The thing I miss the absolute most though is the community....nowadays everything is all Steam or Xbox Live and while these are nice platforms gaming was much more adventurous back in the day when it was more community-driven. Back in the day it was less about profit and Online Marketplace and more about just playing some fucking video games. I'm talking the old CS WON servers, or the old Quake servers, or the old B-Net. I miss the 16-people LAN parties I used to attend....because that was about as organic and fun as gaming ever got. Even when we had 16 people hook up 4 Xbox consoles and did 8v8 Halo CE CTF, it was fucking pimp. This was the community that used to make maps and mods. I mean, this is why DLC is a bunch of fucking bullshit and why people in the PC community LOLOLOL at DLC. Back in the day DLC was part of the multiplayer experience, and was as organic as playing the game.

I'm first and foremost a social gamer. Although I love a good single player game, I really like the community. And IMO things like Xbox Live and Steam are kind of like the AOL of multiplayer, even if I appreciate their ease of use/access.
Can you elaborate on the achievements comment?

And Storm... Nintendo had a section in which they showed a little bit of code for making games and thought some of the general techniques used in videogame development. It was the common stuff and they most often showed how to create things for 2D games, I don't remember the name of the section, but it was awesome. The most hardcore thing that any video game magazine has ever done, IMO.
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