Quote:
Originally Posted by thatmariolover
Well, historically I would agree. With each passing generation Nintendo has crippled the system in some fashion that makes 3rd party devs jump ship. With the N64 it was expensive cartridges and complex programming requirements. With the Gamecube it was 1.5 GB discs, lack of storage, Friend codes, and a purple case. The Wii didn't go HD and never had a high quality, dedicated core controller.
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There's a lot more to consider than the consumer side. Developer tools, costs, developer support, etc. CodeWarrior alone is reason enough to not want to develop for Wii. On the opposite side, Microsoft's developer support and tools for Xbox are simply fantastic.