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Re: Nintendo at E3 2011
Old 06-07-2011, 06:45 PM   #38
KillerGremlin
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Default Re: Nintendo at E3 2011

Quote:
Originally Posted by BreakABone View Post
For the life of me don't understand the FPS comments, is it just a size thing?

Has dual analogs (though think a step back), 4 face buttons, 2 shoulders, 2 triggers, so all that's needed to handle any modern console shooter.
The size is my main concern. But mostly what I mean when I say "I already wrote this thing off for FPS" is that most FPS games are designed with two things in mind:

1) the ability to be ported across platforms
2) having an awesome engine

I'm concerned (just as I was with the Wii and Cube, and those concerns were indeed met) that this new console will fail to meet requirement 1. Requirement 2 is also a big deal, and you can sit here and tell me that graphics aren't the end-all, be-all anymore. And I would agree. But graphic-moderate engines, like the Source engine, still capitalize on processing power to turn out realistic physics and things like that. You could argue that the history of FPS engines is just as rich in terms of the way processing power is utilized and the way increased interaction with the environment is increased vs. just looks. Even going back to Doom, and ID Software's innovative use of creating 3D maps and adding depth to the game with things like height.

I'm not a programmer, so I would summon Gekko to comment on why Nintendo isn't really FPS-friendly.

I like where Nintendo is going with the social aspect though, I think it is really really cool. And sarcasm aside, I hope Nintendo is really ready to embrace online gaming. Because online gaming on the Wii was about as pleasant as getting a coat hangar abortion.
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