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For a lot of people playing competitively and winning is the fun part, and playing not to win is unthinkable.
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I would call
that poor sportsmanship.
Growing up playing sports, lesson 1 was always "Whatever you do, have fun." Maybe my mindset with video games is mainly to have fun over winning because of that, I don't know. I can still really enjoy a game (especially a fighter) if I have lost a good fight. I just play games to play games, have a good experience, etc.
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No I'm saying you have no clue what you're actually talking about in terms of what makes a fighter balanced, and I'm saying that in all technical breakdowns of the game mortal kombat, kung lao is a god.
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That's
sort of my point. Of course I don't know what makes a fighting game balanced, technically. I even went out of my way to say I don't look that up, and I don't care about the actual technical stats of specific characters in whatever game. I play to play, and that's basically the end of that.
What I was saying was that the whole "Kung Lao is the best character" is only valid if you play
this video games competitively (Meaning not just with a group of friends, but with a collective of like-minded people all gathering together to win a competition). Much the same way that I would assume the Mach Bike in Mario Kart is extremely abused in competitions, as would be
any other easy-way of winning by people who play games only to win. That is life. People will look for the easiest way, with minimum risk. Did the developers make Kung Lao overpowered in one way or another? Sure. Did some people find a way to take advantage of that? Of course. Now it will only be a matter of time until someone finds an even cheaper way to out-cheap the cheapness of that. The game has been out for a few weeks. And while I'm sure there are people who are doing nothing but playing this game and trying to get good with a specific character, I'm just as sure there is at least
one dude trying to find a way to specifically out-cheap Kung Lao, and when he completes that, he will post it on the internet - which will give you something else to pick apart about a game you don't like.
But for
the rest of us normal people who don't play in competitions, this poses little to no problem because:
A) You can tell a friend to not be him prior to picking him
B) You can agree to not button-mash/over-use one combo, regardless of character
C) Chances are the casual people playing the game won't know how to string massive single-hit death combos.
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And what do you mean no one plays Kung Lao? He's a fucking monk with a badass razor hat. WHY WOULD YOU NOT PLAY HIM?!
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Enh, I honestly haven't come across many people who like him. In fact a few people I've talked to about this game (very few) actually avoid him for the reason that he's cheap, and they don't feel proper using a character that will ruin other characters with little to no challenge.
And for the record, Liu Kang is by far the cheapest character I've used in that game. Back, back, forward, O. Flying dragon-bicycle kick-thing. It's unblockable, and you can
constantly do it. I just choose not to do that all the time when I play because that would be flat out dumb and unfair. Unless I'm speed-playing the arcade on hard. Anything can really be taken advantage of if you try it enough times and get the technique down properly. That practically goes for every video game.
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Playing in a competitive fighting environment isn't really about winning either, it's mostly about making friends, and usually the goal of being in a tournament is to get better at a game, not to win.
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Well then what's the big kafuffle about? If people play tournaments to get better, and challenge themselves/others, who would pick a character that is leaps and bounds easier to play than the other characters, and thus making the tournament less challenging?