Re: Why There are No New Ideas in Video Games
Yeah, that's about right. Derivatives.
New ideas have a lot more trouble because they need to break ice like arctic icebreakers. If the ice isn't broken then there's a better chance it won't be explored by because the publisher doesn't think it's worth the time or that the team just doesn't have any examples to go off of to make it appeal to the current market. Pirates of the Caribbean AOTD's awesome ship-to-ship combat was an example of both, even though the rest of the game was pretty much a Fable/God of War/Mass Effect derivative. Surprisingly though, AOTD used Gears of War's Active Reload system for cannon reloading pretty well - and I was sure it was going to be a hit.
Also, Editor Audrey is a dumb bitch who has no idea what she's talking about. Zelda: Four Swords Adventures for the Gamecube was an awesome 2D multiplayer Link to the Past. It even reused LTTP sprites and map tiles like she requested.
|