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Originally Posted by BreakABone
Just so we're clear you haven't played the game yet so you are only complaining based on hearsay?
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No, I haven't, and now I probably never will. I'm basing my assessment on my previous experience with motion controls and platforming, as well as feedback from others (including you).
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Anyhow, as I mentioned before I actually do have issues with the motion controls in this game, but that isn't what you are arguing at all.
You are saying that they should offer a whole new control scheme for the game when the simplest solution would have been to include a Wii-mote/chuck combination that doesn't include motion. That I would have accepted, but to say that Nintendo should continue to cater to people who can't change their habits is just a terrible business practice.
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Yes, that is what I'm arguing. How is having a controller scheme with the nunchuck any more simple than a controller scheme with the classic controller? Both are addons that you plug into the bottom of a wii mote, except one has a d-pad that you could have used, which solves your initial problem of not enjoying the analog stick.
And since when is it terrible business practice to do things to get more people to buy your game?
Controller options are extremely important. How many games out there let you customize some or all of your button configuration? Almost all of them. Fighting games provide extremely fine grain customization, while others give you a few different layouts to choose from. I don't see how or why this is any different - I have come to expect video game makers to give me options when it comes to controls. The first thing I do on any game is invert the y-axis. I have a couple of friends who play with the "bumper jumper" layout on Halo.
A good business strategy is to be competitive. Other developers let you choose your controls, Nintendo should too. It isn't my fault that those controller options happen to span 3 or 4 devices; but even so it isn't any more expensive for Nintendo to support those devices.