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Originally Posted by Vampyr
He said analog triggers, not analog sticks. 
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That's what I thought at first, but then I realized that only 3 controllers have had indented shoulder buttons (both xbox and 360, and GC controller), so that
couldn't have been what he meant.
But my point remains the exact same essentially. Here, I'll even re-write and revise it:
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Would like to see the left thumbstick move, and the triggers should be concave like every other controller ever made with analog triggers.
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Well, except the original PS controller, dualshock 1, dualshock 2, dualshock 3, and whatever the other non-rumble controller is called. Oh, and theres the non-concave buttons of the N64 controller, SNES controller and the classic wii controller.
Come to think of it, only 4 controllers have concave shoulder buttons. The Xbox 360 controller, the original xbox controllers, and the Gamecube controller.
That seems to be 8 that don't indent, and 4 that do.
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I also wanted to point that that Typh is incorrect about the differences between the original Xbox and the 360 controllers:
1. 360 does not have the white and black buttons of the original, which were impossible to hit.
2. The 360 has left and right bumpers which the original didn't have
3. The 360's start and back buttons are in a more accessible location
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This is why I said this:
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No real changes. [I don't count the black and white button as "major changes"]
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They moved around 4 buttons in pairs of two, twice each. They didn't change the layout of the controller other than those 4 buttons. The joysticks were the same. The abxy buttons where in the same spot, the d-pad was in the same spot. There was no complete overhaul of the controller. Sure, they added 2 shoulder buttons. Is that an overhaul? No. It's a simple addition. The controller wasn't revolutionized. It wasn't drastically changed. I wasn't talking about slight changes from an original xbox s controller to a 360 controller which resemble eachother completely. By "changes" I meant a
complete change. The N64 controller does not resemble a GC controller. a GC controller does not resemble a wiimote. I said all of this in my post before.
You seem to think I'm saying this as some type of knock on the Xbox or something, as if you have stock in the company.
The reason I'm making the point, is because it's smarter to change a controller as little as possible, so people are always used to it, and can just pick up and play.
I always go to this [again, this isn't a knock against Nintendo] but most people I know just clearly prefer the GC controller when playing Wii games, because they're USED to it. Nobody I know plays Mario Kart or Smash with a Wiimote and nunchuck, they use a GC controller, because they know how to use it, and it's familiar, and there is a learning curve with playing a game you already relatively know, with a brand new
completely different button layout and controller style.
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And in the meanwhile Sony is using a SNES controller with some extra plastic, shoulder buttons and sticks. No drastic changes, so it's the same controller.
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Thank you. I'm glad you're agreeing with me.
If you were able to look back and read the posts, this is the point I was trying to make the whole time.
That it is BAD to completely overhaul your controller every system. You typically want it to be as familiar as possible every time. This is why I said it's good for Sony that their controller has stayed exactly the same [not counting the addition of the joysticks or pressure sensative shoulder buttons], because this means someone who played a lot of PS1, and never touched a PS2, can pick up a PS3 controller and it will still feel familiar to them.
I don't know how you guys started assuming I was on the side of "controller change is great, Microsoft needs to change their controller!", because that wasn't my point. My point was 2 of the 3 [histories of] systems haven't really overhauled their controllers other than every Nintendo controller. Each Xbox controller resembles an Xbox controller, and each Playstation controller is the same previously.