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Re: Why do Gamers Still Accept Yearly Sports Sequels?
Old 08-11-2010, 03:06 PM   #16
Typhoid
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Default Re: Why do Gamers Still Accept Yearly Sports Sequels?

Babsy, personally I think releasing a new [sports] game every year that has new modes, teams, players, jerseys, various free online modes, leagues etc, for 60 dollars 1 time, is a lot better than releasing a stream of DLC for 50-60 dollars for expansion, multiple times.

Look at WoW, for example. It was released 4 [or so, I don't know - I don't play it] years ago. It sold for [let's say] 65 dollars [on average, new].

It has 3 expansions which have new areas, and raise the level cap. This is all they offer. No new modes, no new graphics, no new engine. Just a higher level cap, and a new map. Each expansion [let's say] sells for about 60 dollars [new].

So you've now spent over 200 dollars on the game alone, that initially cost you 60 dollars. On top of that you have the monthly fee [being that it's an RPG]. Now, this game [in respects] is a very dated game. It's almost 5 years old. In video game terms, that's a long time.

When thinking of it that way, I am 100% okay with paying 60 dollars every year for a brand new NHL game, while getting free roster updates, new physics engine, 60+ new teams, new modes, and free online experience with my friends [mostly because of PS3, I suppose].
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