Quote:
Originally Posted by BreakABone
Am I the only person on these boards NOT playing this game?
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I'm not, but I really want to. My crappy 512 MB, un-upgradeable RAM forces my hand.
But I am surprised by what sounds like the complete lack of innovation, especially on the multiplayer side.
Back in the StarCraft early days, I was actually a HUGE online Age of Empires 2 gamer, but not so much StarCraft. By the time I started playing StarCraft, all of my friends and everyone online were goddamn experts. I got my ass wiped everywhere.
A few months ago, I finally picked up Age of Empires 3. AOE3, while very familiar to AOE2, had some big innovations in the single player that also transferred to multiplayer.
AOE3 had the New World theme. It was civilizations from Europe colonizing America. To tie into that, it had shipments that you could get from your home country. To get the shipments, you racked up points in a match in numerous ways, such as killing other units or fighting for and finding treasures etc. Once you racked up enough points, you could choose a bonus shipment from home, anything from food, wood, or gold all the way to some really expensive military units. You usually ended up getting several shipments in the course of one match.
But you only started out with a few possible shipments to choose from. To unlock the rest, you had to earn experience points, mainly by winning games.
Like I said, this was a part of both single player and multiplayer, thankfully so. To make it balanced for multiplayer, you could only bring in 20 or so possible shipments to choose from in a given match. And you gain XP whether you win or lose, just by playing matches you gain XP, though much quicker when you win.
Unfortunately for me, I got AOE3 long after it was released, so trying to find beginners/medium players to play with is difficult. But I really enjoyed and appreciated the innovation added to that game. It's disappointing to me that StarCraft 2 couldn't add more.