Re: Graphical Fidelity vs Visual Style
as a game designers point of view I think "high end extreme graphics" like killzone 2 is not always a good thing....Too be honest the reason why I havn't been playing killzone 2 ever since I bought it (look at my trophies lol) is because I can't freekin stand that game...
Everyone praises it for its "graphics" But am I the only one who finds that the graphics are waaay too overwhelming? It's hard to find your way to the next room / stage, the escalation sucks too. Everything is all guns / crazy structure / firefight / buildings / large doors, all of a sudden you're forced to go through a small entrance in order to get to the next "stage"
Also the graphics makes it very hard for me to spot ammo / guns lying around, because of the contrast and "fireworks" As an fps game Killzone 2 lacks a lot on direction....
Somtimes you have to rely on your AI team members to tell you where to go, I think that's a flaw, because in a crazy constant firefight game such as killzone 2, you need clear vision in where to go with or without the AI's hints
But that's just me...different strokes for different folks
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