Thread: Sorcery Demo
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Re: Sorcery Demo
Old 06-26-2010, 12:03 AM   #10
TheSlyMoogle
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Default Re: Sorcery Demo

Quote:
Originally Posted by Typhoid View Post
Have people forgotten about how good Madworld was, because of motion controls?
Never played it, I sold my wii before the game came out.

Quote:
Originally Posted by BreakABone View Post
That I think you are wrong on, I think (not really counting TP since that was retro-fitted), but that motion controls helped catapult good games.

I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true.

Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels.

And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller.

But I've beaten this horse to death for the past 3 1/2 years.

So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems.

Love it, hate it, despise it, whatever. The fact is you can't deny it has done something.
Yeah it brought gaming to the masses and made it much more profitable than seen before. Of course Sony and MS hopped onto the bandwagon.
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