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Re: Xbox Gets Slim, Natal Becomes Kinect
Old 06-24-2010, 02:03 AM   #38
BreakABone
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Default Re: Xbox Gets Slim, Natal Becomes Kinect

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Originally Posted by gekko View Post
Ya, hate to admit it, but the Wii is the counter example to every gamer who thinks they can predict the industry. If I told you Nintendo was re-releasing the GameCube with a different controller, you would've never believed it would sell.
Well that's not true, I thought the Wii always had potential for great success, not exactly this high level of success. I even semi- got 3rd party support right.

Quote:
As for 3rd party support, it is a double-edge sword. It probably would mean a lack of 3rd party release (well except for the fact that you could get a normal controller shell, I would assume comes standard as well), but it also means that most 3rd party releases on the system will be a unique experience from the other 2 consoles. It just depends on how the developer implents it.
From like 5 years ago, but stroking my own ego aside.

The difference between the Wii and Kinect/Move really is that the Wii broke the norm as you said of what is expected. It took faith in interface over graphics.

Kinect and Move are now following in the steps of the Wii, and really aren't doing it well.

One is trying too hard to focus on the "casual" audience that the Wii picked up by having a launch entirely of fitness, sports and dance games.

The other device doesn't know what it wants to be, and in the end, it will be nothing but an afterthought because not even Sony knows what they want from it.

Not that Nintendo is always better with their decisions, they built a system on motion, but play it safe with things like Mario Kart and Smash Brothers. Or don't push it to its full potential in other games.

Then you have things like Wii Sports/Play/Fit/Music that seem to care about nothing else but the tech of the controller.

Anyhow, rambling and tired, sure won't make sense in the morning.
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