Quote:
Originally Posted by Xantar
See, that's the problem with most of the motion control games so far (including many of Nintendo's). A controller motion isn't a button press and shouldn't be used that way. But too many games treat the motion as a substitute for a button press.
We don't need more games that work better with a traditional controller. We need more games that work better with motion controls. Games like first person shooters or World of Goo or Wii Bowling or Tiger Woods Golf or Boom Blox. Games that require precisely timed button presses should stick with controllers. We need whole new genres to properly take advantage of motion controls in ways nobody has seen before, and we are only just starting to get to that point.
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Hey, I get to pimp something I wrote the other day
http://nerdsontherocks.com/?p=201
Some of the ideas that I thought have been noble this gen in terms of motion.
Quote:
1. The average person will -never- be able to be as precise shaking something or waving their arm as they are timing a button press. You might get a prodigy once in a while who can, but that's it.
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I agree with this to a degree.
This is why I don't get why gamers/media/journalist are begging for true 1:1 controls. 1:1 doesn't make a game more fun if anything it makes it more tedious and show how your lack of skill in a real life carries over to a game.
That said, if you can track the player into believe that their actions are well-represented on the screen than I think motion controls are working.