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Re: Xbox Gets Slim, Natal Becomes Kinect
Old 06-19-2010, 11:13 AM   #6
BreakABone
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Default Re: Xbox Gets Slim, Natal Becomes Kinect

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Originally Posted by gekko View Post
Where exactly at E3 are they getting a chance to test out sitting in a chair?
Not so much that they got a chance to try it out, as much as what they've heard on the show floor

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Right now, Kinect only works when you stand. This includes menu navigation. All the cool options to grab a slider and advance through frames of a movie you are watching only work when you are on your feet. Kinect, we've been told, has problems handling your skeletal frame while sitting. The voice commands still work, but every game we've seen and even simple menu navigation have to be done with you out of your seat. That's not exactly how I want to watch my movies. If the focus for Kinect is creating games like Dance Central that naturally would require you to be off your couch, that's great. But I have to say, no one thinks "I am driving a car!" while standing up in their living room.
http://xbox360.ign.com/articles/109/1099085p1.html

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Edge reported devs' concerns on this exact problem - parsing out the player from furniture - a couple of issues ago. It seems entirely believable when you take a moment to think about the challenges involved vs dealing with people standing 'free'.

Again though, said article said that MS was working to fix this.
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UPDATE: A Microsoft spokesperson told me after the publication of this article that the company is certain that Kinect gesture control will work for movies, ESPN and other "entertainment" features before the sensor is launched. As I originally reported, that is not an implemented feature yet. The spokesperson was not able to provide any update on the Kinect's tolerance of a person who sits while playing games.
http://kotaku.com/5565777/xbox-kinec...couch-potatoes
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