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Re: Over/Under: The Legend of Zelda: Ocarina Of Time
Old 06-03-2010, 03:43 AM   #22
Ginkasa
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Default Re: Over/Under: The Legend of Zelda: Ocarina Of Time

I understand your point. I think your understating everything invovled. OoT was more than "just" the series in 3D; it was everything in 3D. Just look at the 3D games before OoT and look at them after. The only thing that came close to the technical quality before was Mario64 and even that feels clunky in comparison.

ANd everything after was affected by it somehow. Sure, some of the things would have happened regardless and some other game would be getting the attention (lock on targeting, etc.), but OoT did it first. You can still see its effects today albeit less drastically than before.

So, while I guess I agree with you that it is the 3D that causes fond memories I don't think its simply something you can brush aside. It was more than that. Maybe I'll expand tomorrow when its not 2 am and I can explain better.
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