Re: Graphical Fidelity vs Visual Style
Eh I kinda know what BaB means, but it's also hard to clearly define. I personally prefer games that aim for their own art style opposed to trying to be "realistic". You can, and will almost always fail at being realistic, but you can't lose when you're just aiming for your own personal art style. Plus when you're going for your own thing, the game is more likely to be timeless.
The games that come to mind for me are Final Fantasy XI and World of Warcraf. FFXI was an extremely beautiful game when it was first released, but if you play it nowadays it's limitations are very clear, and it looks aweful compared to newer games. While a game like WoW just aimed for the cartoonish look to start, and they chose freedom of movement over trying to make the game photo-realistic.. which helps it withstand the test of time more.
Yes Wind Waker did push the limitations of graphics in it's Gen, but because it has it's own art style, you can play that game next to any Wii, Ps3, or 360 game and it doesn't look out dated at all. While you can take some of those "realistic" games from last gen and they'll look laughably bad by comparision to current gen games (GTA games, MGS games, etc)
I've just found that todays "realistic" will be tomorrow's "unplayabe ugly".. while today's games that don't even attempt to be realistic are timeless.
I'll go whip out my streetfighter 2 sometime... but don't expect me to play Tekken 2, Mortal Kombat 2, or Virtual fighter 2.
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