Quote:
Originally Posted by KillerGremlin
Price collapse model? There is a theory to this insanity? The real problem is that games are way too much money out the gate and there are way too many games. The reality is developers need to either make less games so that people can afford them and have time to play them lol, but that will cost them money; or they can keep making tons of games and LOWER THE PRICES. This is exacerbated by this 3-console + PC gaming market where you often need to buy the hit games across 4 platforms. Total, insane, expensive, craziness.
EA is walking a fine line between really unethical and shady, but that will bleed into a DLC discussion I refuse to have. 
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i agree with people not having enough time to play them but how about an alternate model altogether: make games shorter, cheaper, and by extension cheaper and shorter to make... this is also smaller risk on the part of publishers.
look at it this way: the average game takes about 12 hours to complete (lets say). It equates much more to a TV season than a movie, in terms of time invested to complete the experience. However, individual TV episodes can be consumed on their own without investing in the whole season.
This may sound like the much-talked about "episodic" model of game design, and yes it is similar, but im talking less segmented than that. or, maybe just the way valve does "episodes" (lol)