Re: A Message for BreakABone
Videogames are just going through the same phase that the music industry went through on the 90s. Everything is about mass appeal and good games that don't have it sell like crap and developers keep shying away from making them. But then again, at least musician's who decide to do what they like can let their cds sell like crap and live off of live performances.
But there's also a bit of a BS here. We've always had some casual games that did good and we didn't care because they were fun. Guitar Hero is just another rhythm game which have been around for a long time and nobody labeled casual. We have had easy-to-play games like Tetris, Bobble Bubble, Polarium, Qbert and others before but people cared about them being fun or not. And I don't know when we lost that focus ( lies, I blame it on the last generation) but we need to get back to that mentality. I heard some idiots saying that SMG wasn't really a hardcore game which is just stupid to anyone who knows that hardcore games are the ones with finely crafted and challenging gameplay. I personally don't care if the whole game can be fit in just one screen (like those mentioned before) as long as they're fun and challenging. The hardcore and casual labels were created by people nowadays who feel a need to think themselves the too mature and pro to be playing games that are too imaginative, "immature" or simple for them.
To sum it up, there can be casual games that are good and it's already happened. So this way of dividing games into casual and hardcore is dumb and wrong. Lets just label them good and bad games once again and end this fagottry.
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