The Core/Casual/Hardcore Dynamic
As always this is a topic borrowed from another discussion, but I am curious what GT thinks.
But this generation has seen the emergence of people dropping these words every which way. From developers, who make games to cater to one audience to gamers who feel this is X and this is Y.
So what exactly do the terms mean? What are they in reference to? What are the parameters for usage?
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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