Yeah it's not worth the time... The funny thing is, they just raised the level cap to 99. If there was any hope of me coming back, it's out the window now.
I just hope Final Fantasy XIV finds a balance between XI and Warcraft.. Warcraft is almost TOO quick on the updates, and the gear rewards are all normalized and there's nothing special anymore that exists within that game... while Final Fantasy makes you earn your keep a lot more, it makes the goals almost TOO time consuming to the point where you can't be elite in that game without wasting your life away.
Here's my wishlist:
Keep from FFXI:
-21-24 hour Notorious Monsters (and 4-7 day HQ ones), and the insanely diffucult ones.. just keep the fights under 3 hours. lol
-The awesome story telling and cutscenes
-The Awesome Music
-The somewhat realistic setting
-Special over-powered items that can be progressed towards daily
Keep from WoW:
-The balance of classes, limited damage dealers, more tanks and heals
-Instances/badges
-Freedom of movement.. jumping/swimming
-Strong Solo game and quests.
-Additional content added quarterly.. not the level cap raises, but maybe new stories and quests for lower levels to inspire you to level different classes.
New for both:
-More variety in gear.. keep WoW's vast selection of gear, but add more "stupid" or "specialist" gear like FFXI. Like an epic item in WoW with all attack power.. no stamina or anything, for example...
The only way I'd play a new MMO is if a game at least tries to find the middle ground between the extremly progressive always changing WoW game, and the overly conservative never changing FFXI game (well, until recently.. but I'm sure they won't add enough content to support the level cap raise..just quick money before FFXIV).