Quote:
Originally Posted by TheGame
Depends, what would you consider failure? How many sales would be a failure, how many would be questionable, and how many sales would be a sucsess? Lets be realistic here.
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You tell me. Do you think 20% uptake would be a success? Because that's about the best case scenario.
Or instead of sales, let's try this: if after a year publishers decide that it's not worth giving more than token support to Move, and if games designed to use Move slow down to a trickle of gimmick shovelware, would you consider that a success? Because that's what's going to happen.