Quote:
Originally Posted by TheGame
It depends on if you consider it an add on, or a new type of controler.
I remember two generations ago, a certain company introduced the analog stick, and a certain other company adapted it late... and somehow it got popular enough with developers and users alike to the point that it became the "normal" controler.
Just saying..
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This is slight revisionist history, the dual shock was popular, but really became the industry standard with the PS2 and not the PSX.
Very few games required its use on the PSX.
And this is an add-on, no if, ands or buts about it.
a)One it may take up to 3 controllers for you to play all Move games (some use two Move controllers, some use a Move and a subcontroller)
b)You need ANOTHER add-on to get it to work with the system (the PSEye)
c)Unlike the Dualshock, this is coming 4 years into the console lifespan
d) After showing their games, Sony doesn't look to be serious about it. I'm sure e3 will offer up more support, but right now looks like they are strandling the line between putting this as an option in their normal games, and that worked out so well for the SixAxis.
e)Price as a barrier to entry. Yes, if you want a full Wii-Mote these days it costs you 80 bucks, or if you are smart enough you can get two games, and a full controller for 120 bucks. The Move as stated before has 3 different setups so you need 3 controllers plus a camera, plus the console, and unlike the Wii none of that comes standard.
Will the Move fail? Probably not
Is it a threat to Nintendo? If these early games are any indiction, no.
People seem to think that Nintendo lucked out with all their games, but as Sony is showing and as 3rd parties have shown for the last 3 years, putting motion controls in a game is easy, balancing it so that it is both enjoyable and doesn't hinder the experience is tough.