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Originally Posted by TheSlyMoogle
Actually not true. If you take every character through the entire sphere grid you will have maxed all stats, except you have a choice. You can either choose to max hp or max luck, but you cannot do both because of lack of empty spheres. Every other stat maxes easily, and I believe my friend kyle told me it will max if you take each character through their own grid and 2 other character grids. Might be wrong on that point. Either way mid-way through the game you can have a lulu that hits as hard as auron and a tidus that heals as well as a yuna. I even think the characters all start with the same base stats or very small discrepancies. Yes I've seen lulu and tidus hit for the same damage, and yuna and tidus heal for the same amount.
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This is simply false. If you gave Auron all the melee buffs on the grid, and gave lulu all the same buffs on the grid on another playthrugh, Auron would be stronger. Period.
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Meh I think games are more replayable with limits. Take for instance the single character challenges on some of the older FF games. Challenging yourself to use the worst characters, or just replaying the game each time with different teams. FFX kinda killed that. Single characters could run through everyone's grid so no big deal. Back in the day we created reasons to run through the game again. Usually just because it was awesome.
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That's just a difference in taste. I can't argue with that but to say that FFX is about as replayable as an RPG can get imo. Just like FF7, just because everyone can learn everyone else's abilities it doesn't mean that you can't change up the strategy.
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FF7 had enough character personality to keep the characters individual. Plus with the number of times characters left your party or you were forced to use characters that weren't your regulars, it was necessary. Either way FF7 had a complex leveling system for you materia. It was a pretty cool way to do things.
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And? Personality has nothing to do with the leveling system. FF7 had NO individuality of characters in groups compared to FFX. Not only could you learn everyone else's abilities, you could TAKE all of their abilities and move them around whenever you wanted. If we're comparing FFX and FF7, and you want a game with some limitations.. then you want FFX.
I'm sorry you didn't like the FFX story... I enjoyed it more then FF7's personally. But tossing character development and our personal bias towards the game stories out... The fact is that FFX had more individuality then FF7. I haven't played FF6, but from how you make it sound, FFX is the same.