Re: Street Fighter IV - Tips for an old SF2 fan
5. Technicals in this game are throw breaks. There's also focus attacks which is both mid kick and mid punch at the same time, you can dash cancel a focus attack. A fully charged focus attack cost 50% super meter to dash cancel, but this is also how some combos are done in the game.
6. Throwing at the same time or within a couple of frames of each other results in said technical or throw break. Now that being said Abel has a command throw, which probably out ranges and out prioritizes a normal throw. Also different characters have different throw ranges, and certain moves make characters throw invulnerable.
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