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Re: Final Fantasy 13 Dated
Old 11-20-2009, 07:29 AM   #31
TheSlyMoogle
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Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by Typhoid View Post
I've never played - nor conciously know of - an RPG where you regenerate health after every encounter.

This is almost as bad of an idea as Tactics A2's MP starting at 0 each battle.

Final Fantasy Tactics. Save for 3 battles where you went from 1 fight to the next in succession but the first battle was always simple.

Pretty much every strategy RPG had heals after every battle. For the most part it's never about the heal management. Pretty much every RPG gives you enough healing stuff to cope with the loss of HP. Whether you're sucking down potions or tanking on the giant mana pool of your white mage, whose sole purpose is to heal you and deal like 25 damage to the critters, up until he/she finally learns some disable spells and then by that time you've probably got some broken equips, skills, or spells that make healing mostly useless.

I can't think of any RPG where healing has been a big deal to me except inside a battle, and most of the time I'm thinking "Hmm... Do I have enough HP to tank another hit and end the battle or should I heal now?" That's it because I never have to heal except at the end of the battle or during boss battles. I find it to be a fine concept, as long as they compensate in other ways. Need of mana to deal damage to the enemies or something like that. Who knows.

I'm still excited for this game, and it's about time a final fantasy game made me want to play it.

*shakes head at 10 and 12*; *Sideways glance at 9 for being pretty terrible too*
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