Re: Final Fantasy 13 Dated
You know, maybe I'm seeing it differently.
Its not that one necessarily enjoys carrying around potions or reaching a Inn before dying of poison, its that it removes one of the few balancing aspects of the genre.
I mean what's to stop you from going balls to the walls in a battle because you know your health will regen as soon as you're done.
What you folks see as tedious and mundane... really is kind of the heart of RPGs... don't take that the wrong way, but as I stated before, where as most games challenge your reflex and timing, RPGs were usually more about careful management and long term thinking. You kind of lose both of that when the threat of death is so severely hampered by always getting full health.
__________________
Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
|
|