Quote:
Where the skill comes in is item management and character development, if you take away part of it by healing after every battle, you make the game simpler.
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Ding. This, exactly.
And DM, Every super recent Final Fantasy has offered full healing at save points. I am okay with that. I am actually completely okay with that, as it adds the element of health management to the game.
But with the "Alright, we removed random battles from the game, and we also removed health management."
And we're already only controlling one character with this game.
So, only 1 character...no health management, no random encounters.
What's next? No leveling system? Instead your new level is displayed as a puppy that ages over time.
Actually...