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Re: Immersion in Video Games
Old 09-10-2009, 10:44 AM   #28
BreakABone
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Default Re: Immersion in Video Games

Quote:
Originally Posted by TheGame View Post
I don't think the movie pausing to ask you where to go next is the same thing. If you really hate cutscenes in games that much though, that's unfortunate. haha
I think its the exact same thing.

You get it in your mind that whatever is happening will continue to happen, and then you are thrown for a loop (you have to stop watching your movie/playing your game)

Quote:
I think cutscenes add life to a game that is impossible to achive through smashing buttons. It gives the world life, gives the characters personality, and gives the player motivation to keep moving.

If you don't understand the cutscenes I can see how it can kill the flow, but if you like the story it adds so much more to the game. If you like the story it doesn't even feel like the cutscene is something unnessicary or extra in the game.
But you are making it seem like cutscenes are the only way to add story to a game.

Look at Prince of Persia or Uncharted, they were able to add lots of story by just having the main character react to the world around them, not gonna say they didn't have cutscenes, but a lot of what you learn about the characters and your enemies come from comments made during the game.

Quote:
I'm sure when you played Zelda OoT you didn't stop to question how long the scene where you first met the princess was, or the part where you move through time. The way I see it, as long as you're only watching dialogue and not actual fights your main character is involved in, in cutscenes.. then there shouldn't be an issue. It would only feel long if you could care less about the story.
So I guess I don't care about the stories then, not that many video game stories are all that special.


Quote:
Originally Posted by Angrist View Post
Sometimes I'm already annoyed by the cutscenes in Super Mario Galaxy, where I'm getting launched to a new planet. I dislike losing control over Mario.
Those aren't really cutscenes, more like transitional effects since you can mostly still interact with the world around Mario. Sure mostly to collect those gems, but you have some controls.
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