Re: Wii: A Threat to Gaming?
I've never blamed a company for wanting to make money. That's all well and good, because hey. You WANT to stay in business, you want to earn a profit. And I'm sure that the Wii was designed with profit in mind because they wanted more and more people to purchase it because it would appeal to what everyone wanted, or at least to everyone in some specific way. I think the biggest problem with the Wii (aside of the lack of true immersion from motion controlling) was the fact that they never delivered with what they promised about motion controls until 3 years later with WM+. It turned what could have been very interesting games into waggle fests that everyone got sick and tired of.
But then there were the people that did things RIGHT. Like Suda51 with the controls for No More Heroes. They made what could have been a waggle fest with that light sword and made it into something a little more interesting by giving the mote a swing when you wanted to give the baddie the business after a slew of attacks. That was fun, and got at least MY adrenaline pumping.
The Wii was more of a gimmick because everyone saw it as a gimmick. "We have a controller that detects motion now! Let's find ways that we can abuse the hell out of it!" And it goes back to what I said about waggle fests.
I dunno. There are the games that shine out and the ones that are hidden underneath all of the shovelware. That's fine. That's been around forever regardless of whether there's more of it to shovel through with the Wii or not.
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