Re: China bans gold farming
FFXI had a completly player run economy. Anything of value in the game could only be obtained by competing iwth players for 3 to 24 hour spawns. (Some of which have HQ spawns and coudl come once every 5+ days) Anything you could obtain completly solo with no competition for it, was completly worthless.
RMT stood in the way of players in that game extremely bad. Caused the game to be extremely fustrating, lead to more people buying, and a lot of people quitting. And eventually killing what otherwise could have been a decent game.
The prices kept getting jacked up by players and RMT a lot, had very little taxes... and everything was competition... Too much capitilism for a video game. So the poor game design was easy to exploit.
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