This is an interesting... albeit it weird gameplay choice
http://wii.ign.com/articles/994/994640p1.html
Quote:
"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" Nintendo's Shigeru Miyamoto told USA Today (picked up by gamesindustry.biz), "We're looking into this for future games, too.
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So basically built in system that would beat a difficult part of a game for you.