Quote:
Originally Posted by Typhoid
I just don't like the transition of Silent Hill from a Zombie-Shooting-Horror game to a Zombie-Tactically Flee - Puzzle game.
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Have you ever played a Silent Hill game?
The emphasis has never been on shooting anything. Especially not zombies because there have never been any. Tactical fleeing however has always been a part of the game.
Like BLueFire said, it's about atmosphere and the scares have never been about holy shit a monster is coming but rather about build-up of suspense and psychological scares.
Monster never run at you in past games. They kind of come at you at a ginger pace, taking their sweet time. I'm hoping this game maintains that and knowing that they could burst into full speed at any time would be somewhat harrowing.